Checkmate Magic
Checkmate Magic
Checkmate Magic is a top-down pixel ARPG where every move is a spell.
You build your power using chess-inspired abilities and card-based upgrades, then fight through endless waves of enemies on an enchanted board.
GAME JOURNEY / FLOW
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Start of a Run
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Launch the game and start at the Main Menu.
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Options: New Game, Continue (if available), Exit.
New Game → Run Setup:
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Choose your starting piece/build (for example: Knight-focused, Rook-focused, etc.).
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Equip any unlocked armor or passive items.
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Confirm to enter the arena.
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In-Game Loop
A typical run goes through this loop:
Spawn in the Arena:
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You appear on a tile-based battlefield (chess-like grid).
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Basic movement and attack are available immediately.
Waves of Enemies:
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Enemies spawn in waves.
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Each wave gets progressively harder:
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More enemies
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New enemy types
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Stronger stats and new attack patterns
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Combat & Abilities:
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Move to dodge hits and reposition.
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Use normal attacks and special abilities inspired by chess pieces.
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Element tiles (Fire, Ice, Lightning, Nature, etc.) can affect the battle:
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Fire tiles: damage over time
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Ice tiles: slow or freeze
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Other elements: buffs, debuffs, or control effects
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Rewards After Waves:
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When you clear a wave, you can receive:
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Cards (new abilities or modifiers)
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Weapons, Armor, or Passives
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Currency for upgrades
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Card / Upgrade Phase:
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Between waves, you can:
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Attach cards to weapons or armor
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Choose between multiple upgrade options
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Plan synergies for your next waves
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Repeat the Loop:
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Wave → Rewards → Upgrade → Next Wave
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Difficulty ramps up over time.
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Boss & End of Run
Boss Waves:
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After certain waves, a boss appears.
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Bosses have:
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Higher HP
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Unique attack patterns
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Special mechanics (for example, summons or arena hazards)
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If You Win:
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You gain:
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Bigger rewards
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Unlocks (new cards, items, or cosmetics)
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Progress toward long-term goals (meta progression)
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If You Die:
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The run ends.
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You return to the main menu or hub.
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You may keep some meta progression (depending on the design):
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Permanent stats
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New cards added to the pool
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New piece builds unlocked
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CONTROLS
Move: Left Mouse Button
Primary Attack: Auto
Special Ability: Card Click
Interact / Confirm: F or Enter
Pause / Menu: Esc
FEATURES
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Chess-themed piece abilities
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Card-based upgrade system:
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Weapon buffs
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Player buffs
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Enemy debuffs
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Arena modifiers
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Wave-based arena combat
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Boss fights and meta progression (work in progress)
TECH
Engine: Godot 4.x
Steam:





